How to Play.
TOUCHLINE is a free-to-start, fictional football card-collecting game. Discover exclusive squads, choose how much rarity risk you want and build a collection of your favourite original players.
Choose a pack
Pick from six packs with different virtual-credit costs. Each pack has its own exclusive 71-player roster.
Set your odds
Choose Casual, Risky or Extreme. The risk mode changes the rarity odds, not the price of the pack.
Reveal your card
Every pack produces exactly one card. Rip the virtual foil, watch the reveal and find out which player you received.
Keep or sell
Save the card to your collection or sell it for its published virtual-credit value and open another pack.
Six packs, six different catalogues
All 426 fictional footballers are unique. Each pack contains 24 Standard, 20 Rare, 15 Elite, 8 Legendary and 4 Icon players distributed among 18 fictional clubs.
Understand the rarity odds
For each individual pull, TOUCHLINE first selects a rarity using the mode you chose, then selects one player within that rarity from the pack you opened. These published probabilities are the same across the six packs.
| Rarity | Casual | Risky | Extreme |
|---|---|---|---|
| Standard | 45% | 65% | 70% |
| Rare | 30% | 0% | 0% |
| Elite | 15% | 20% | 0% |
| Legendary | 7.5% | 10% | 20% |
| Icon | 2.5% | 5% | 10% |
| Total | 100% | 100% | 100% |
Rarities marked 0% are unavailable in that risk mode. A rare result is never guaranteed, even after many openings. Collectible rarity counts are separate from these draw probabilities.
Credits, collecting and account safety
You can browse the game without an account. To actually open packs, save a personal collection or receive game rewards, sign in. New accounts currently start with 200 virtual credits and one free Premium Pack. Card values, credits and game progress are stored in your secured account.
Virtual credits cannot be exchanged for real money or real-world goods. Optional 20-credit and 50-credit rewarded-ad offers are under development and are not available yet. You never need to watch an ad simply to explore TOUCHLINE.
Frequently asked questions
Do I need an account to explore TOUCHLINE?
No. You can inspect all six packs, browse every club and fictional player, see rarity counts and draw probabilities, and try the public pack-opening preview without signing in. You only need an account to receive and spend virtual credits, make real pulls, save cards, and use account features.
Is every pack a different collection?
Yes. Standard, Premium, Elite, Legendary, Ultimate and Icon each contain their own 71 distinct player identities. Every pack has exactly 24 Standard, 20 Rare, 15 Elite, 8 Legendary and 4 Icon cards. No player belongs to two packs.
Does the number of Icon cards determine my pull chance?
No. Each pack's catalogue contains four distinct Icon players, but Icon pull probability depends on your selected Casual, Risky or Extreme mode. See the probabilities in the table above.
Can I spend real money or withdraw winnings?
No. TOUCHLINE currently uses virtual in-game credits. Cards are fictional collectibles and cannot be converted into cash or transferred to an external market. This is not a real-money gambling or cash-out service.
How do I earn my first credits?
When you create an account, TOUCHLINE currently provides 200 starter credits and one complimentary Premium Pack. More virtual credits may be earned through existing game rewards. Future optional rewarded ads are being prepared but are not active.
What happens when I sell a card?
If you choose to sell a card, TOUCHLINE removes it from your collection and adds its stated sell-back value in virtual credits. Values vary by pack and rarity; they are displayed before you open.
Can I play without watching advertisements?
Yes. Ads are not currently served on TOUCHLINE. The future Watch Ads for Credits feature is optional; you will still be able to play without it.
Can I test the opening animation without registering?
Yes. The guest preview shows an example card from the selected pack and demonstrates the reveal styling. It does not spend credits, save a card, or represent an actual random draw.